750+ farmers joined in month one Players online 24/7 No wallet needed — the whole game, free Wallet login = signature only, never a transaction

ONE FARM. SEVEN ZONES. NINE SKILLS.

Sol-Valleys starts as a cozy farm and opens into a full MMO — wilderness combat zones, a slayer guild, bosses, a player-run market and a real token economy.

🌾

FARM & HARVEST

Plant, water and harvest crops across two upgradeable lands. Expand plots, buy livestock, and build your pond up to a gold-rimmed, sapphire-studded Lake.

🎣

FISH & COOK

Fish your pond, the forest lake and dungeon pools. Cook your catch over the campfire to heal up for combat — and fish up gems during live events.

⚔️

WILDERNESS COMBAT

Skeletons, slimes, bears, desert raiders, orcs, the volcano and the dungeon below it. Real players hunt beside you in shared multiplayer zones.

🗡️

THE SLAYER MASTER

Take slayer tasks, build point streaks, unlock harder monster families and face boss contracts against Seraphina and the Angel of Death.

📈

NINE SKILLS

Woodcutting, Fishing, Farming, Mining, Cooking, Smithing, Range, Slayer and more — every action levels something, from level 1 to 99.

🏪

PLAYER MARKET

A real player-to-player marketplace. Rare rings, limited pets and event gems have editions and supply caps — #1 of anything is #1 forever.

🐴

PETS & MOUNTS

Baby dragons, bear cubs, chicken pets, horses and the VIP stallion. Gem rings with real combat perks — Sapphire to Onyx.

🎁

EVENTS & DAILIES

Daily chest, daily task streaks, the prize wheel with a live jackpot, and limited-time events like the Sapphire Fishing Festival.

STRAIGHT FROM THE GAME

Actual in-engine screenshots — this is what you load into, seconds after clicking play.

Wilderness Zone 1 — skeletons in the forest
The wilderness — skeletons, bowmen and mages roam the forest beyond your farm.
The dungeon beneath the obsidian tower
The dungeon beneath the obsidian tower — banshees, ghost skulls and spike traps in the deep halls.
Live gameplay — a real farm with players chatting
Live right now — a maxed farm, 36 players online, global chat going. This is a real player session, UI and all.

HOW THE SLV TOKEN WORKS

The game is free, full stop. SLV is the optional economy layered on top — spend it on luxuries, earn it back by playing.

🕹️ PLAY — costs nothing

  • Pick a name and you're farming — no wallet, no payment, no email. The FULL game, no level caps.
  • Signing in is a free message signature — it is not a transaction and moves nothing.
  • One optional one-time upgrade (wallet required) unlocks the player-to-player market & token withdrawals.

💰 SLV — the optional layer

  • Spend SLV on premium time, the VIP stallion, coop & land expansions and wheel spins.
  • Earn withdrawable SLV in-game — selling rare finds and event rewards to the game.
  • Rare items are supply-capped and numbered on-chain-style: editions are forever.
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TOKENOMICS

990M SLV supply — 1B minted, over 10M already burned. Only 3% is held by the team, and the treasury sits at a healthy ~16.8%. Here's exactly where the rest lives.

Community & circulating ~52% Time-locked ~28% Treasury ~16.8% Team 3%
Snapshot — the treasury is the game's working wallet, so its share moves with the economy as purchases come in and player withdrawals are paid out.

🔒 LOCKED & VERIFIABLE

  • 325M+ SLV placed in on-chain, time-based locks — released on a public schedule, not at will.
  • Locks are verifiable on-chain by anyone. No "trust us" — check the schedule yourself.
  • Over 10M SLV burned from the original 1B mint. Burns are permanent.

🎁 BACK TO THE PLAYERS

  • Monthly community airdrops — 2.5% funded from the game's own revenue: marketplace fees and premium purchases flow back to active players every month.
  • 25M SLV season prize pool (2.5% of supply) — split among qualifying players when the season ends August 24.
  • Gem exchange, referral rewards and event payouts all come from the treasury — not from new minting. The supply only goes down.

🏛️ TEAM & TREASURY

  • Team: 3% — that's it. The team's upside is the game succeeding, not a big allocation.
  • Treasury: ~16.8% and moving — the game's working wallet. Every in-game purchase flows in; player withdrawals are paid out from it twice a week. Its balance breathes with the economy — that's it working, not tokens sitting idle.
  • Every SLV sink is visible in-game: entry unlock, marketplace fee (10%), vendor items, spins, VIP.
📜 READ THE WHITEPAPER

WHITEPAPER

Sol-Valleys — a free browser farming & combat MMO on Solana. What the game is, how the economy works, and where it's going.

1. OVERVIEW

Sol-Valleys is a live, persistent browser MMO in the spirit of the farming and skilling games people sink hundreds of hours into — plant crops, raise animals, fish the ponds and lakes, mine the plateau, cook what you catch, and take a bow into the wilderness to fight for rarer rewards. It runs in any browser with no download and no wallet required to start playing.

What makes it different is that the economy is real. The in-game currency systems connect to SLV, a Solana SPL token: gems found while playing convert to SLV, a player-driven marketplace moves goods between real people, and withdrawals are paid out from the game's treasury twice a week. Over 750 players joined in the first month, with players online around the clock in a shared world where everyone sees the same mobs, the same events, and each other.

The design philosophy is simple: the game has to be worth playing with the earning switched off. Earning is a layer on top of a real game — not the game itself.

2. THE GAME — ZONES, SKILLS & PROGRESSION

The world

Every player starts with their own farm — a home plot with fields, animals, a pond, trees and a private mining plateau, all fully rearrangeable in the farm editor. A second land can be unlocked to expand. Beyond the farm gate, the shared world opens up:

ZoneWhat happens there
The Farm (Lands 1 & 2)Crops, chickens, cows and sheep, fishing pond, woodcutting, private mining plateau.
WildernessThe first combat zone — shared mobs, gold drops, gem finds, and other players hunting beside you.
DesertHarsher enemies, better gem tables, and the temple at the far end.
VolcanoHigh-level combat along the lava roads — dragons and the toughest open-world loot.
The DungeonTwo floors of stone halls and sewers beneath the world — mobs, chests, and no mounts allowed.
Spruce ForestThe northern pine forest — trout fishing in the lake, an orc fort, forest bosses and winter mobs.

Skills

Progression runs through 8 trainable skills — farming, fishing, mining, woodcutting, cooking, ranged combat and more — each with its own experience curve, levels, and unlocks. Higher levels open better tools, new zones, faster actions and rarer finds. Above the skills sits a total-level that gates season rewards.

Bosses & events

The world runs live events — fishing frenzies, sale weekends, boss spawns like the Angel of Death and the Farm Bear — announced in-game and shared by every player at once. Bosses run on their own respawn clocks and drop the best loot in their zone.

3. FREE TO PLAY, PAY TO EARN

Anyone can play the entire game free, forever, with no wallet: every zone, every skill, every boss. Free players build the same farms and fight the same mobs.

The entry unlock — a one-time SLV payment — switches an account to earning mode: gems found in the world become convertible to SLV, and the marketplace and withdrawal systems open up. This one-time gate funds the treasury that pays every player reward, and keeps the earning economy limited to invested accounts, which is the single strongest anti-bot and anti-abuse measure the game has.

4. THE SLV TOKEN & ITS UTILITY

SLV is a Solana SPL token with real, in-game utility today — not a promise of future use:

UtilityHow it works
Entry unlockOne-time payment that turns a free account into an earning account.
Marketplace currencyPlayer-to-player trades are priced and settled in-game, with a 10% fee to the treasury.
Premium purchasesVIP, stable horses, extra land, cosmetics, event items, spins.
Player earningsGems found in the world convert to SLV; withdrawals paid twice a week from the treasury.
Holder boostsSimply holding SLV in your connected wallet raises your gem drop rates in-game (see §6).

Wallet login is signature-only — connecting your wallet never triggers a transaction. Nothing can move without you explicitly approving a payment.

5. ECONOMY DESIGN — SINKS, FAUCETS & THE MARKETPLACE

A play-to-earn economy lives or dies on one question: does more value flow in than out? Sol-Valleys is built so that every faucet is funded by a sink, and no reward is ever paid by minting new tokens.

Sinks (tokens in)

Entry unlocks, the 10% marketplace fee, vendor and premium purchases, event shops and spins all flow into the treasury. Burns permanently remove supply on top — over 10M SLV destroyed so far.

Faucets (tokens out)

Gem exchange payouts, monthly community airdrops (2.5%, funded from the game's own revenue — marketplace fees and premium purchases), season prize pools, referral rewards and event payouts. All of it comes from the treasury the sinks fill.

The marketplace

The in-game marketplace is player-driven: gear, bait, food, materials, rings and even VIP horses trade between real players at prices the players set. The 10% fee on every sale is one of the economy's steadiest sinks — the more the players trade, the stronger the treasury that pays them.

Gold vs SLV

Day-to-day play runs on gold, the soft in-game currency earned by farming, fighting and selling produce. Gold keeps the moment-to-moment game economy free and fun; SLV is the hard layer above it. Keeping them separate protects both.

6. HOLDER REWARDS

Holding SLV in the wallet connected to your account passively boosts your in-game gem drop rates. No staking, no lockup — the game checks your balance automatically and applies the boost while you play.

Held SLVGem drop bonus
1M+2%
2.5M+4%
5M+7%
10M+13% — emerald finds unlock
20M+30% — diamond finds unlock
40M+50% (maximum)

The full ladder (10 tiers) is shown in the in-game Holder panel, alongside your ring, VIP and luck bonuses, so you always see your exact total drop-rate multiplier.

7. TOKENOMICS & SUPPLY

1B SLV minted, over 10M burned, ~990M supply — and it only goes down. No further minting is possible. The team holds 3%. Over 325M SLV sits in on-chain, time-based locks released on a public schedule anyone can verify. The treasury (~13%, floating) is the game's working wallet: purchases flow in, withdrawals are paid out twice a week, and its balance breathes with the economy.

The full breakdown — allocation chart, sink & faucet tables, lock schedule and burn history — lives on the Tokenomics section above.

8. SEASONS

Sol-Valleys runs in seasons — and we intend to run many of them. Each season is a fresh competitive arc with its own leaderboard, prize pool and exclusive rewards, while your account, skills and farm persist across seasons.

Season 1 ends August 24: a 25M SLV prize pool is split across the gold leaderboard, and every player above total level 70 receives a one-of-a-kind OG reward that will never be obtainable again. Future seasons will follow the same shape — a defined window, a treasury-funded prize pool, and season-exclusive rewards for the players who show up — with new zones, events and mechanics landing between and during seasons.

Season rewards are funded from the treasury like everything else — a season never mints new supply.

9. FAIRNESS & SECURITY

Server-authoritative everything. Every drop roll, every reward, every trade and every skill action is decided on the game server, never in the player's browser. A modified client can change what a player sees — it cannot change what they earn.

Shared-world integrity. Mob kills in the shared world are verified with signed kill-proofs between the game server and the realtime relay, so loot can't be forged or replayed.

Signed combat & true cosmetics. Damage is cryptographically signed and single-use, so a modified client cannot call fake hits or kills; every player’s rings, pets, mounts and premium status are re-checked against the database before other players ever see them — nothing cosmetic can be faked in the browser.

Payment safety. Wallet connection is signature-only. Payments are verified on-chain before anything is credited, dead transactions are detected and never charged, and withdrawal requests are manually reviewed before the twice-weekly payout runs.

Active anti-abuse. Rate limiting, dual-client detection, economy audits on top accounts, and server-side enforcement of world rules (no stacked resources, no out-of-zone exploits). The economy is watched by humans, not just scripts.

10. THE ROAD AHEAD

Shipped in the first month: two farm lands, six world zones including a two-floor dungeon and the Spruce Forest, shared-world multiplayer with live events, the marketplace, VIP stable, holder rewards, and Season 1. The pace is the point — the game updates multiple times per week, and the in-game changelog is the source of truth.

Ahead: multiple seasons with fresh prize pools and exclusive rewards, plus the next generation of multiplayer systems:

ComingWhat it is
GuildsForm a guild with your friends — shared identity, guild progression, and competing as a team on the season leaderboards.
Guild bossesWorld bosses tuned for an entire guild to take down together, with guild-wide loot.
Party systemGroup up in the open world — share the hunt, split the fight, and take on content built for more than one player.
PvPPlayer-versus-player combat — fight other farmers where the stakes are real.
More dungeonsNew multi-floor dungeons beyond the current two-floor stone halls and sewers.

Alongside those: new zones and bosses, deeper skill unlocks, expanded events, more cosmetics and pets, continued listings and visibility pushes, and ongoing burns. Specific dates are announced in-game and on X rather than promised here — in a live game, shipped beats promised.

SLV is a Solana SPL token. Always verify the contract address before trading:

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Play free at solvalleys.com/play · Tokenomics · FAQ · Latest updates

This whitepaper describes a live game and its current systems; numbers and mechanics evolve with balance updates, and the in-game docs are authoritative where they differ. SLV is a utility token for the Sol-Valleys game. Nothing in this document is financial advice or a promise of profit.

STRAIGHT ANSWERS

Crypto games earn suspicion by default. Here's exactly where Sol-Valleys stands.

Is this a scam? Do I have to risk anything to play?
No. Playing costs nothing: you sign in with a plain wallet signature — signing is free, it is not a transaction, and it cannot move funds. The entire game is playable without ever spending anything, and you can play the whole game without ever connecting a wallet. Nothing in the game ever asks for your seed phrase. Tokens only ever move when you choose to buy something optional — including the one-time upgrade that unlocks player-to-player trading and withdrawals — and every purchase shows its exact cost before you approve it in your own wallet.
Is the game actually alive?
Over 750 accounts were created in our first month, with players online around the clock and 40–60+ concurrent in peak hours. The game ships updates near-daily — scroll down to the update log; that's one month of real patch history, which is not something scam sites bother writing.
How do withdrawals work?
Certain rare items and event rewards can be sold to the game for SLV, which is queued and paid out to your connected wallet. Free-mode players can connect a wallet later — your account and progress carry over.
What do I actually do in the game?
Start on your farm: harvest, plant, fish, chop and mine. Cook food, craft gear, then push into the wilderness — five combat zones, slayer tasks, bosses and rare drops. Trade your finds with other players on the market. There are nine skills to 99 and a second land to unlock.
Mobile?
Yes — the game runs in mobile browsers with touch controls and pinch zoom. A desktop browser is still the best experience.

SHIPPED THIS MONTH

A live game, updated near-daily. Recent highlights:

WEATHERLiving skies — dynamic rain and rare thunderstorms with lightning and thunder, rain drumming the ponds and lake into rippling sheets of water.
WORLDA 2× day/night cycle with a live in-game clock, lantern-lit props after dark, and a soft, breathing ambient soundscape that shifts from day to night.
TOWNTown glow-up — an editable Task Board by the fountain, a red market stall, direction signs so nobody gets lost, and lantern lighting on it all.
QOLZoomable click-to-open minimap, a ring teleport slot in the hotbar (farm-warp from anywhere), a helmet on/off toggle, a beefed-up starter kit, and double-confirm on trashing gear.
SECURITYAnti-cheat hardening — signed damage proofs, server-verified cosmetics, heal throttling and kill-authority checks. Spoofed items and forged kills are now impossible; cheaters banned.
SEASONSeason 1 ends August 24 — a 25M SLV prize pool split across the gold leaderboard, and a one-of-a-kind OG pet for every player above total level 70.
WORLDShared World — every monster is now ONE monster for everyone: shared HP, top damage takes the loot, every contributor gets kill credit.
ZONESThe Spruce Forest & the Dungeon — orc war-bands, forest bears, a two-floor dungeon with eel fishing, and the Angel of Death boss.
HOLDERSHolder Rewards — a 10-step ladder: the more SLV in your wallet, the better your gem luck, with emerald and diamond drops unlocking at the top tiers.
STABLEVIP Horse stable — collect multiple numbered editions, reroll speeds, and trade horses on the marketplace with their stats shown.
NEWFirst Steps — a guided starter quest chain that pays gold instantly, plus your first crop arrives pre-grown.
SLAYERThe Slayer Master: monster-family tasks, point streaks, a 1–99 Slayer skill and level-50 boss contracts.
EVENTSapphire Fishing Festival — 100 sapphires and 13 rubies fished out of the ponds and lake by players.
FARMPond upgrades II & III — iron and gold-rimmed ponds, faster fishing, permanent trout at the Golden Pond.
FARMChicken Coop expansion — up to 20 chickens on one farm.
COMBATDeath rework — gear risk in the wilderness, and the Amulet of Loss to protect it.

JOIN THE VALLEY

Updates, events and giveaways land here first.

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